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Runescape© Private Server Designed By Crash.
 
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Crash
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PostSubject: In game items.   In game items. EmptyFri Aug 06, 2010 1:28 pm

I'm trying to find what players want but still hold that balance that is needed in the Combat Triangle.

What items do you guys want to see in the game?

*Note custom items like Bando's Whip or Armadyl's Crossbow will be denied immediately just for the sake of the server.

Going to be in game so far:
All the normal 377 cache items.
Skillcapes
Void Armor (It should be in the 377 cache since Pest Control is but I'm not fully sure)

Possibly:
Dragonfire Shield
Every GodSword
Dagon'Hai
Dark Bow
Bando's Armor
Armadyl's Armor
Ava's Accumulator
Normal Dragon Plate and FH
Dragon Arrows

Denied suggestions:
D-claws
Bando's Whip
Black Mask
New trimmed Dragon
Winged Cape
New God Rune Armor


Last edited by Crash on Mon Aug 09, 2010 4:26 pm; edited 6 times in total
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lbflle
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PostSubject: Re: In game items.   In game items. EmptyFri Aug 06, 2010 1:43 pm

Dragonfire Shield
Every GodSword
D-claws, and other things.. that I cant think of.
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PostSubject: Re: In game items.   In game items. EmptyFri Aug 06, 2010 2:01 pm

I'd like to see the bandos whip from the first server return, and Dagon'Hai robes because I look so smexy in them.
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Crash
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PostSubject: Re: In game items.   In game items. EmptySat Aug 07, 2010 8:39 am

Thanks for the suggestions guys, feel free to add more.

EDIT: Also updated the main post.
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Steve
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PostSubject: Re: In game items.   In game items. EmptySat Aug 07, 2010 10:36 am

Bando's whip denied? No fair!

I will suggest Dark Bow, and i'll hope it gets denied cause it's BS lol.
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PostSubject: Re: In game items.   In game items. EmptySat Aug 07, 2010 11:35 am

Hah.

Kharils xbow along with an ahrims set and ice blitz destroys the dark bow on private servers at least. On RuneScape the dark bow and a set of range void= rapesauce.

Bandos' chestplate and tassets as a suggestion btw.
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Hunter
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PostSubject: Re: In game items.   In game items. EmptySun Aug 08, 2010 2:05 pm

Maybe working Black mask or accumulator?
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Crash
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PostSubject: Re: In game items.   In game items. EmptySun Aug 08, 2010 2:47 pm

Keep them coming guys
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lbflle
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PostSubject: Re: In game items.   In game items. EmptySun Aug 08, 2010 7:42 pm

Not only do I want to see the items, but I also want to see the SPECIAL!
The new dragon armor? The one that has gold and extra spikes(Not sure what they are called).
Dragon Arrows, party hats, (Im not sure what they are called, but its a cape, and it has wings on the back, by the way the wings are black).

EDIT by Crash: The rune trimmed? Im not sure, I heard something about Rune being trimmed with Bandos? or something like that.
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PostSubject: Re: In game items.   In game items. EmptyMon Aug 09, 2010 2:40 am

lbflle wrote:
Not only do I want to see the items, but I also want to see the SPECIAL!
The new dragon armor? The one that has gold and extra spikes(Not sure what they are called).
Dragon Arrows, party hats, (Im not sure what they are called, but its a cape, and it has wings on the back, by the way the wings are black).

lbflle wrote:
The rune trimmed? Im not sure, I heard something about Rune being trimmed with Bandos? or something like that.

This is a double post, once again

When you post after yourself, its a double post.
When you post after someone else, its not a double post.

If you want to post something else, just simply edit your thread =S

o/t - Since it's *possibly* going 508, are you removing the denied items and others, or keeping everything?
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Crash
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PostSubject: Re: In game items.   In game items. EmptyMon Aug 09, 2010 6:28 am

Currently I'm still unsure about the 508 desision but if I do move to it, items will be default 508 stuff unless I add in items to equal out the combat triangle since melee sorta has the advantage on 508's
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PostSubject: Re: In game items.   In game items. EmptyMon Aug 09, 2010 8:51 am

Crash wrote:
Currently I'm still unsure about the 508 desision but if I do move to it, items will be default 508 stuff unless I add in items to equal out the combat triangle since melee sorta has the advantage on 508's

Ah yes - i see, good good, equal is good, btw;

I hope you go through with teleports needing runes (or a teletab..) because i hate in PK were people teleport out when they getting owned, lol.
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PostSubject: Re: In game items.   In game items. EmptyMon Aug 09, 2010 4:16 pm

One thing I always fix is that shit, I never allow tele out of combat or wild.
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PostSubject: Re: In game items.   In game items. EmptyMon Aug 09, 2010 4:18 pm

About those items?
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PostSubject: Re: In game items.   In game items. EmptyMon Aug 09, 2010 4:18 pm

Crash wrote:
One thing I always fix is that shit, I never allow tele out of combat or wild.

Teleporting out is fine, i don't care about that too much, i just want them to require the runes to do it, but if you want to remove it fully, go ahead xD.
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PostSubject: Re: In game items.   In game items. EmptyMon Aug 09, 2010 4:20 pm

Crash, what about my idea about those items?
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PostSubject: Re: In game items.   In game items. EmptyMon Aug 09, 2010 4:22 pm

Teleporting out regardless of having runes or not is just not good for the system. Forcing players to truly run the risk of not being able to get away is part of what makes PKing fun in deep wild.

EDIT: Give me a minute to update the main post.
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lbflle
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PostSubject: Re: In game items.   In game items. EmptyMon Aug 09, 2010 4:23 pm

Not exactly as "fun", as to having an adrenaline rush.
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PostSubject: Re: In game items.   In game items. EmptyMon Aug 09, 2010 4:24 pm

I'm sure you can set the limit of teleporting out to level 1 in Config.java, they cant teleport out then Very Happy
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PostSubject: Re: In game items.   In game items. EmptyMon Aug 09, 2010 4:29 pm

Nah I have a Constants.java that holds all my constant data, teleporting out of wild past level 20, teleporting in combat, and teleporting without runes are both in there as booleans and can be enabled and disabled easily.

lbflle wrote:
Not exactly as "fun", as to having an adrenaline rush.

If you would have read it right, it means more fun to hunt random players who are in the deep wild.

EDIT: Main post updated.
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lbflle
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PostSubject: Re: In game items.   In game items. EmptyMon Aug 09, 2010 4:30 pm

Crash wrote:
Teleporting out regardless of having runes or not is just not good for the system. Forcing players to truly run the risk of not being able to get away is part of what makes PKing fun in deep wild.

EDIT: Give me a minute to update the main post.

You didnt say "hunting" in that sentance.

EDIT: What about the specials?


Last edited by lbflle on Mon Aug 09, 2010 4:41 pm; edited 1 time in total
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Crash
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PostSubject: Re: In game items.   In game items. EmptyMon Aug 09, 2010 4:32 pm

Anyone who deep wild PK's would understand.
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PostSubject: Re: In game items.   In game items. EmptyMon Aug 09, 2010 5:14 pm

I think you should set teleporting to be like real rs, I'm not sure if rsps has tele block spell but I think its a good idea to have it working if you set it like legit rs.
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PostSubject: Re: In game items.   In game items. EmptyMon Aug 09, 2010 5:18 pm

Hunter wrote:
I think you should set teleporting to be like real rs, I'm not sure if rsps has tele block spell but I think its a good idea to have it working if you set it like legit rs.

RSPS is basically RS, sometimes improved, sometimes fucked up.

But yeah, most RSPS these days got tb. (teleblock)
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Crash
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PostSubject: Re: In game items.   In game items. EmptyMon Aug 09, 2010 5:20 pm

Teleblock is easy to add, and I might have already done it (been so long lol)
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